![]() ![]() You can spot a smaller enemy on the map, tap on them to zoom in and fight, take them out with a few quick hits, and zoom back to the map all in about three seconds. ![]() The first thing that stands out is how fast the interface works. Here, that means digging up resources and fighting monsters while exploring swamps, deserts, and forests. Like most Niantic games, Monster Hunter Now places you on a real-world map and asks you to explore the fictional universe layered on top. Of course, this being a Niantic game, there are plenty of twists on what “traditional” means. Monster Hunter Now feels like the most traditional video game Niantic has made. In short, the time spent seems to have paid off. Over the next four years, Niantic chipped away at the idea, built out the technology, tried some things that didn’t work out (like making all combat based around gyroscope controls), and settled on an approach that will feel very familiar to Monster Hunter fans.Īhead of Niantic showing the game at this week’s Summer Game Fest Play Days, Polygon participated in a closed beta test for the game and spoke to Niantic CEO John Hanke and chief product officer Kei Kawai, as well as Capcom Monster Hunter executive producer Ryozo Tsujimoto and Monster Hunter Now producer Genki Sunano, to get a closer look at how the game has come together. Within a few months, Niantic had ramped up hiring at its newly created Tokyo studio, and built a prototype with monsters laid over a real-world map. To hear the companies tell the story, Capcom agreed to it right there in the room. Fixed an issue where completing the “Facets of Light and Darkness” quest prevents the player from obtaining the “Descent to Frosted Slumber” and “Transmuting Iron to Dust” quests.A little over four years ago, Niantic reps sat down with Capcom to propose a Monster Hunter game similar to what Niantic had done with Pokémon Go.Fixed an issue where completing the “Twisted Metamorphosis” quest prevents the player from obtaining the “Blessings of the Fallen” quest.Fixed an issue where completing the “Strength of the Earth” quest prevents the player from obtaining the “Fading Lights” and “Azure Tears” quests.Fixed an issue where completing “The Expedition into Saircor” quest prevents the player from obtaining the “One Threat at a Time” quest.Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest.Fixed an issue where completing the “Taste for Revenge” quest prevents the player from obtaining the “Predator, Prey” and “Great Expectations” quests.Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep.Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest.Fixed an issue where the “Azoth Fulminate” quest will be unavailable to players if they first complete other Windsward quests.Fixed an issue where resetting the “Blessings of Earth” quest when gaining any of the blessings blocks progression in the Main Story Quest (MSQ).Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.SeptemImage credit – Amazon Games Quest Fixes.Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.Fixed an issue causing Overseer Zane to respawn slower than intended in the “Something to Prove” quest.Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI. ![]() Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.Fixed an issue where certain item containers could be looted infinitely.Fixed a rare issue where players could enter state where they could not be hit by most attacks.Integrations have been re-enabled in this update. Fixed game crashes related to the New World Twitch integrations.Fixed an issue causing leg animations to freeze.Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards.Fixed an issue in Territory Standing rewards where some localized text was missing.Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.Fixed an issue where players did not receive coin as a reward from some activities.Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.Fixed a rare issue causing the interact key to not properly function on various objects in the world. ![]() Image credit – Amazon Games Bug Fixes: General Fixes ![]()
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